- Home /
Collider triggers only in center
Hi,
So I have 2 objects, an image and a mesh. I have put a rigid body on the image and a box collider on the mesh. I am moving the rigid body with velocity. if the two objects collide nothing happens, the rigid body just goes on. But if I put also a box collider on the rigid body then the two objects will collide but the rigid body will always stop in it's center so not at the edges of the two box colliders. I have tried lots of different approaches but this is the only thing that works closest to what I want. What should I do to have the colliding triggered at its edges?
If it matters I am using 2d objects and 2 scene in unity 5.5
Thanks.
Your answer
Follow this Question
Related Questions
How to calculate time it takes for angular velocity to reach 0 w/ angular drag being applied? 2 Answers
How to not get velocity by the other objects?,How to not get force by other gameobjects? 0 Answers
How can I make two objects with rigid bodies that won't displace each other? 2 Answers
Shooting 2D - rigidbody2D.velocity not working 1 Answer
Rigidbody2d has zero velocity after simulated set to true 1 Answer