Question by
UnovaRydrake · Apr 26, 2019 at 06:42 AM ·
unity 2dboxcollider2d
Box Collider 2D is not working
My player object has a Rigidbody2D component, it is not kinetic. It also has a Polygon Collider 2D, which does not have is trigger checked. All of the Box Collider 2Ds I am using do not have is trigger checked. Despite all of this when my player object collides with the Box Collider 2D it does not stop the player from going through the box. I've tried with different types of colliders for my player and nothing has worked.
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