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Question by Midnight17 · Oct 14, 2016 at 10:47 PM · collider2d gameboxcollider2d2d collision

2D Collider Problem

This line of code keeps getting called after I had changed my players 2Dcollider from the circle to a box with the exact same settings. This means after a few seconds the player just dies. I will provide the code getting called repeatedly and a screenshot of the box collider settings.

 void OnTriggerEnter2D(Collider2D other)
     {
         if (timer >= timeBetweenAttacks && playerHealth.currentHealth > 0)
             {
                 Attack();
             }    
     }

alt text

box-colliders-player.png (20.5 kB)
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Answer by andzq · Oct 15, 2016 at 01:34 AM

i don´t know how your game looks like, but maybe the problem is that you do not ask which collider enters your trigger. Without a check that usually looks like the following example every single gameObject with a 2D-Collider that comes in contact with the gameobject that has this script attached will trigger this Attack()-function.

     void OnTriggerEnter2D(Collider2D other)
     {
         if(other.gameObject.tag == "myTag")
         {
             // your code here
         }
     }






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avatar image Midnight17 · Oct 15, 2016 at 01:59 AM 0
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That check is called in the Attack function. Plus perhaps I should have mentioned this was working perfectly fine before I swapped the colliders.

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