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Breaking the gravity limit?
Hi there. I'm using Physics 2D for my game in Unity, but I realized something really baffling. Since I'm trying to make a pixel perfect game (1px per unity), I have to scale all the numbers up so everything can run smoothly. But then I realized that no matter how much I set the gravity y base in the Physics 2D Settings (I tried even -9000) when a Game Object is falling, its max falling speed will always be -100.0.
This is so frustrating... Is there any way to break this?
This question has been asked and answered. I believe the answer is no, you cannot break this limit. To get around it, change the scale of your app. Some searching will get you a more detailed answer.
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