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This question was closed Jul 04, 2020 at 01:15 AM by Sevotastic for the following reason:

Was answered

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Question by Sevotastic · May 18, 2020 at 06:33 AM · errorbugpysics

Physics2D.BoxCast ERROR

Im lost because i have no idea why unity is creating an error in the boxcasting section, this is the code:

         RaycastHit2D lefty = Physics2D.BoxCast(origin, size, 0f, new Vector2(-1, 0), distance, layerNum); /*layerNum brings up errors: 
         NullReferenceException: Object reference not set to an instance of an object
         WallData.CastRay()(at Assets / TestScrpits / Draggables / WallData.cs:44)
         WallData.Update()(at Assets / TestScrpits / Draggables / WallData.cs:34) */
         if (lefty.collider.gameObject.GetComponent<WallData>()) // <-- This brings up an error (All wall gameObjects have WallData.cs and are layer 14).
         { 
             left = true; 
             print("YES");
         }
         else 
         { 
             left = false;
             Debug.LogError("NO");
         }
         //Origin = transform.position.x & transform.position.y
         //Size = this gameObjects box component size x & y
         //0f is the angle
         //the new vector2 is the direction
         //Distance = 1f
         //LayerNum = 14

I just dont understand why a null reference exception is popping up. The erros in the code that unity is pointing out: The first error in CastRay();

 if (lefty.collider.gameObject.GetComponent<WallData>())

The second error in Update();

 private void Update()
     {
         CastRay();
     }

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