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This question was closed Dec 20, 2014 at 08:33 AM by AlucardJay for the following reason:

Duplicate Question : http://answers.unity3d.com/questions/858697/keep-an-object-accurately-on-top-of-bumpy-terrain.html

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Question by awplays49 · Dec 20, 2014 at 05:35 AM · terrainupright

get the height of every pixel in a terrain so that i can make more precise player terrain collision?

I have this so far in update under the terrain object

     if (PlayerGet.rigidbody.transform.position.y - PlayerGet.transform.lossyScale.y / 2 < transform.position.y)
         {
             PlayerGet.rigidbody.transform.position += Vector3.up * Time.deltaTime;
         }

I want to replace transform.position.y with individual pixels of the terrain?

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avatar image getyour411 · Dec 20, 2014 at 05:36 AM 0
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You could shoot a raycast down from the Player's position and get the Y of the terrain, then use that for whatever your purposes are.

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