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Question by
$$anonymous$$ · Aug 02, 2014 at 03:11 PM ·
lookatupright
I want a GameObject to keep looking at player, but remaining upright
I want a blade of grass to keep looking at the player, but so that it'll remain upright. I've searched everywhere, but all I found is help with rigibodies. It isn't a rigidbody.
This is what I have so far (CSharp):
using UnityEngine;
using System.Collections;
public class muru_vaatamine : MonoBehaviour {
GameObject player;
void Start ()
{
player = GameObject.FindWithTag ("Player");
}
void Update ()
{
transform.LookAt (player.transform);
}
}
Comment
Answer by robertbu · Aug 02, 2014 at 03:12 PM
Try this:
void Update ()
{
Vector3.pos = player.transform;
pos.y = transform.y;
transform.LookAt (pos);
}
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