Question by
Salmjak · Jul 31, 2019 at 05:05 PM ·
rigidbodycollidercollidersrigidbody.addforce
Rigidbody wont move after changing collider.bounds.center
Im trying to set the collision box (using a box collider) to better represent the mesh, but changing the center y-value to negative (through inspector) makes the rigidbody stop moving (moved by AddForce otherwise). Positive values works fine, and other axis works fine.
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