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Question by jeffreyc · Jul 24, 2017 at 05:16 PM · 2d-platformerdatabasepathdata storagepathfollowing

Analytics method to track player path in a 2d platformer?

Hello,

I am designing a 2d platformer game with Unity (it's kind of like the old Nintendo Mario games).

I need to find a way to track and collect data for player paths taken. Ideally, the game would send data to some server as a log file that has player positions and time stamps, so that I can reconstruct the player's path. This log file would be sent every time a player played a level.

Is there any way to do this? Should I use Unity Analytics, Google Analytics for Unity, or Unity's native multiplayer networking to send the analytics data to a separate server?

Any tips would be much appreciated.

Jeff

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Answer by Benvictus · Jul 31, 2017 at 04:17 PM

@jeffreyc

I would suggest that you use Heatmaps.

Heatmaps work with 2D and can show you the paths that players take in your game. You can also find out where they are when they die or quit the most to help construct and update your levels.

https://bitbucket.org/Unity-Technologies/heatmaps/wiki/Home

I hope this is a good solution for you.

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avatar image jeffreyc · Aug 01, 2017 at 06:12 PM 0
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Thanks for the advice! I'm also currently exploring ways to track player positions be sending them to a database (looking at Amazon's DynamoDB), but it seems heat maps would be a good option too. I'll look into it.

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