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This question was closed Feb 26, 2018 at 03:34 PM by Mads_AE for the following reason:

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Question by Mads_AE · Apr 05, 2016 at 11:21 AM · shadershadersdepthcurved path

Overwrite DepthNormalsTexture

Hello, i have a problem with vertex offset and SSAO.

The problem ground in curving the world, i'm offsetting all vertexes in the vertex part of the shader. But sins DepthNormalsTexture is written before the model shaders have run, the offset is not visseble on the DepthNormalsTexture, when my SSAO is taking information from the DepthNormalTexture, it gets informations about a uncurved world, and that displays my SSAO out of position.

Is there any way i can force my shaders to run before the DepthNormalTexture is written, or overwrite the texture ?

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Answer by andrii-shpak · Mar 26, 2017 at 05:15 PM

I've the same problem. As I know Unity uses shader replacement to write into DepthNormalTexture but it will not work correctly even if you just edit vertext positions in vertex shader, as in your case. I think there should be some special pass to write into DepthNormalTexture. Same as ShadowCaster pass writes into DepthTexture. But it's name is not mention in documentation.

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Answer by ankysaini0 · Jan 08, 2018 at 10:45 AM

You have a chance and try it to know the perfect working process of the window 10 operating system windows 10 help most of the time people prefer to search lots of queries online but just stop your old method.

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