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Question by
Shar1ngan · Apr 06, 2014 at 01:10 PM ·
rigidbody2dgravityphysics2d
Change GravityScale in runtime
Hello, i want change rigidbody2d.gravityScale in runtime, but if my object fly (have no collisions) gravityScale remains the same (eq 1), but (!) after hit object with collider, gravityScale are changing! How i can change gravityScale without hit my object with other collider? or this is bug?
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