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Strange collisions at the edges of boxCollider2D
Hi folks, first things first, sorry for my english..
I'm trying to figure out how to fix a bug in my breakout game and maybe someone can help me..
Components:
ball - CircleCollider2D, 0 friction and 1 bounciness
block - BoxCollider2D, 0 friction and 0 bounciness
Sometimes, when by ball hit the corner of a block, she take strange and unpredictable directions.. how can i do to avoid this? i've tried to switch the boxcollider of my blocks with a poligonal collider, with 45°-smooth enges, but nothing changes..
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