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Question by inspired997 · Mar 21, 2020 at 11:43 PM · unity 5rotationcar

Need help with car rotaton

I am making a game where a car rotates around a cylinder. When i press left mouse click the car rotates to the left and when i press right mouse click the car rotates to the right. What i want is when i release the buttons the car should rotate to point forward (to go back to center) along the cylinder and not get stuck to the left or right.

Reminder: It's on cylinder and i do need a code, Thanks.

 rotation = Input.GetAxisRaw("Horizontal");
      rgb.MovePosition(rgb.position - transform.right * moveSpeed * Time.fixedDeltaTime);//move the car forward
      //rotating the car
              Vector3 yRot = Vector3.up * rotation * rotation_speed * Time.deltaTime;
              Quaternion deltaRot = Quaternion.Euler (yRot);
              Quaternion targetRot = rgb.rotation * deltaRot;
              rgb.MoveRotation (Quaternion.Slerp (rgb.rotation, targetRot, 50f * Time.fixedDeltaTime));
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