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Question by Sinperhezine · Apr 05, 2012 at 09:09 PM · 2dunitysteer

Unity steer for 2d game

I have been toying around with unity steer for my game as pathfinder. but the biggest problem i have ran into is that it is set to default for 3d game, and I'm having a hard time figuring out what it is i need to rewrite to move things along with the X,Z coordinates without the object freaking out in the process. can anyone help me with this.

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Answer by Kryptos · Apr 06, 2012 at 08:22 AM

In the vehicle class, you have a property isPlanar that will do just what you're looking for (that is ignoring the y-axis and resolving everything on the xz-plane).

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avatar image Sinperhezine · Apr 06, 2012 at 02:03 PM 0
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But that still rotates the object. I need it to stay as it is while moving.

avatar image Elum224 · Jan 29, 2014 at 10:42 AM 0
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The "IsPlanar" doesn't work for using 2d. It's in x/z ins$$anonymous$$d of x/y and the objects still rotate in the X / U axis.

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