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Physics2D.CircleCast result doesn't match with actual circle object's collision detection
I'm currently working on a 2D shooter game with aim guidance to show the hit location of the projectile using CircleCast with same radius of the projectile.
However I found that the result of the raycast doesn't match the actual result when aiming at the very edge of the collider and I'm not sure why and how to solve it. I tried to slightly increase the radius of the CircleCast but it only make it even more inconsistent, any help would be greatly appreciated, thanks!
I also encountered the same problem. Have you found a solution?
I am also facing that same problem, please let me know if you ever solved it
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