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Question by morosan_claudiu · Aug 31, 2019 at 06:16 PM · scoring

Reset score after death

Hello everyone. i created a game and i have a problem with scoring. i have 2 c# scripts for a little song and for scoring.

This is what i am talking about: using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI;

public class colectezs : MonoBehaviour { public GameObject scoreText; public static int theScore;

 void Update()
 {
     scoreText.GetComponent<Text>().text = " Special score " + theScore;
 }

}

and

using System.Collections; using System.Collections.Generic; using UnityEngine;

public class colectx2 : MonoBehaviour {

 public AudioSource collectSound;

 void OnTriggerEnter(Collider other)
 {
     collectSound.Play();
     colectezs.theScore += 50;
     Destroy(gameObject);
 }

}

MY PROBLEM IS: When i die and i restart the game THE SCORE IS THE SAME AS I DIED. EXEMPLE: I die at 50 score. When i start the game i start not AT THE 0, i start at the 50 and this isn't good. I hope you can understand what i want to say. I think that my problem is about the STATIC INT theScore i have no idea how i am suppose to use theScore in the second script without static. Please help me. If you can write me the right way.

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