Placing texture on edge of quads
I sliced a Plane into multiple Quads. They are created in direction of x,y axis. They are sorted in direction of Z-Axis (see Pictures) The texture is now applied to every Quad in direction of x,y. Now I want the texture of my plane be formed by the edges of the quads (in direction of Z-Axis so that multiple edges form the texture). Is that even possible? If yes how?
plane.jpg
(63.2 kB)
slicedplane.jpg
(61.9 kB)
Comment
Your answer
![](https://koobas.hobune.stream/wayback/20220612084228im_/https://answers.unity.com/themes/thub/images/avi.jpg)
Follow this Question
Related Questions
Unity UV weird 0 Answers
How can I change the UV's on a font and then save it so that these changes are permanent? 0 Answers
Tiling UV mapping? 3 Answers
Help with mesh Texture Seems,Texture Showing Seems 0 Answers
Crazy amount of texture bleeding 0 Answers