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Question by Sugar Mommy · Feb 19, 2015 at 07:21 PM · c#note

Collectables in C#

Hello

I've been working on a game, and in said game, the goal is to collect a certain number of notes before you can progress to the next level.

The only problem here is that I can't seem to figure out how to get this system to work. This is the code I have attached to an empty gameobject in the scene:

alt text

Then, in the PickUpNote script attached to the player, specifically at the part where the note model is destroyed, I've added this line:

 Collectibles.collected++;

The problems I'm seeing now:

  • The errors in the Collectibles script. It doesn't seem to recognize the variables I just declared in the same script, and not even the 'if'-statement.

  • The GUI box doesn't seem to show itself.

I feel like I've made a very dumb and basic mistake but I can't seem to find it. Can anyone help me with this?

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Answer by LukaKotar · Feb 19, 2015 at 07:23 PM

  1. Your if statement lies outside of every function. Put the statement inside the OnGUI() function.

  2. It should be OnGUI() instead of onGUI().

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Answer by hexagonius · Feb 19, 2015 at 07:24 PM

The if statement is outside any function. Within the if statement you assign to collected with = and should compare with ==

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avatar image LukaKotar · Feb 19, 2015 at 07:26 PM 0
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That too, = is used to set, and == is used to compare. Good catch.

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