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Question by znaijcakc · Jan 02, 2014 at 06:58 PM · clothskinned-cloth

skinned cloth a new mesh or alter a preexisting mesh?

So I have a character with a kind of cape already modelled, and when I import it into unity, I'd like to change part of the cape into a skinned cloth, so that it interacts like cloth. Will the Skinned Cloth component provide a new mesh that I then attach to the character, or will it simply adjust the vertices of the model at runtime?

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Answer by HappyMoo · Jan 02, 2014 at 07:54 PM

http://docs.unity3d.com/Documentation/Components/class-SkinnedCloth.html

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avatar image HappyMoo · Jan 03, 2014 at 09:50 PM 0
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I thought that explains everything. It adjusts the mesh - there will be no new mesh

avatar image znaijcakc · Jan 03, 2014 at 09:56 PM 0
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It does. I was just misreading the reference. Thank you

avatar image HappyMoo · Jan 03, 2014 at 10:01 PM 0
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That's great. Do you $$anonymous$$d accepting the answer then? :D

avatar image znaijcakc · Jan 04, 2014 at 12:52 AM 0
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Be happy to. This being my first post, how does one accept? $$anonymous$$y deepest apologies

avatar image HappyMoo · Jan 04, 2014 at 12:54 AM 0
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No problem, have a nice day

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