Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by Esindesign · Feb 16, 2012 at 03:40 PM · guiboxeditnote

How Do I make a Note Taking Box?

I've made a Box that can be dragged around, but I want to be able to write in the box for note taking :)

here is the code:

var windowRect : Rect = Rect (20, 20, 120, 50); var stringToEdit : String = "Hello World\nI've got 2 lines...";

function OnGUI () { // Register the window. windowRect = GUI.Window (0, windowRect, DoMyWindow, "My Window"); stringToEdit = GUI.TextArea (Rect (10, 10, 200, 100), stringToEdit, 200);

} // Make the contents of the window function DoMyWindow (windowID : int) { // Make a very long rect that is 20 pixels tall. // This will make the window be resizable by the top // title bar - no matter how wide it gets. GUI.DragWindow (Rect (0,0, 10000, 20)); }

Comment
Add comment · Show 2
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image Julien-Lynge · Feb 16, 2012 at 04:41 PM 0
Share

@Esindesign,

Your post is probably too general for UnityAnswers. The UnityAnswers philosophy is:

"[Unity Answers] is a place to ask specific questions that have specific answers. The forum is a better place to post discussions and non-technical questions."

As a general rule, posts should probably have the following:

  • A clear question (what, specifically, are you trying to do?)

  • Relevant background information (what have you already tried? what other things might be important for us to know?)

  • Context information (what do you expect to happen? What is happening ins$$anonymous$$d?)

  • Your request (what specifically do you expect of the UnityAnswers community? Are you looking for links to relevant information, a chunk of code that you can use, ...?)

If your post is one of the following, you should consider changing it or asking on the forums ins$$anonymous$$d:

  • A one- or couple-sentence post, especially with a broad question ("how do I make a game like Halo?") or no discernible question ("WebPlayer doesn't allow me to save to disk"). We'll need more specific information to help you.

  • Asking the opinion of the community ("Best method to store files?"). $$anonymous$$uch better to discuss these on the forums.

  • A question that focuses on the end result, rather than anything technical ("how do I make a laser beam?"). These mean that you probably haven't done enough research. If you're just starting out and don't even know where to look, try searching here, the forums, and Google first and then posting your question to the forums. The Unity resources are a great place to start (http://unity3d.com/support/resources/). When you get to a more technical point ("how do I adjust the color of a line renderer for a laser beam?") we can probably help you.

  • A disjointed or incomplete question ("How do I make a jumping enemy? Physics doesn't look right."). It will help us if you take a moment to add some context information, background, and general explanation.

Of course, the members here are awesome folks and will probably try to help you anyway - hopefully you'll get an answer or some helpful comments. If not, now you know why.

avatar image ZweiD · Feb 16, 2012 at 04:52 PM 0
Share

and PLEASE use code tags! your code is unreadable :(

0 Replies

· Add your reply
  • Sort: 

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

7 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

GUI Note taking box 0 Answers

GUI box problem? 0 Answers

How to display a rectangle around a player? 1 Answer

Custom GUI.Box function dilemma 1 Answer

Strange behaviour GUI.Box 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges