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Question by Loaphs · Oct 04, 2020 at 06:59 PM · fpscharactercontrollerjump

Character Controller Jump Script not Consistent

Me and a friend are working on our first big game in Unity, and we've gotten a lot done. However, the jump script that we made is very inconsistent, jumping only sometimes and ONLY when we are moving. When I print out the cc.IsGrounded bool, it always says "true" when I'm on the ground, so I don't think it's that. Does anyone see anything wrong with this script?

 using System.Collections;
 using System.Collections.Generic;
 using UnityEngine;
 
 public class playerJump : MonoBehaviour
 {
     public CharacterController cc;
 
     public float speed = 10f;
     public float gravity = -10f;
     public float jumpHeight = 5f;
     public float turnTime = 0.5f;
 
     public float groundDistance = 0.4f;
 
     Vector3 velocity;
 
     void Start()
     {
         cc = GetComponent<CharacterController>();
     }
 
     void Update()
     {
         if (cc.isGrounded && velocity.y < 0)
         {
             velocity.y = -2f;
         }
         
         float x = Input.GetAxis("Horizontal");
         float z = Input.GetAxis("Vertical");
 
         Vector3 move = transform.right * x + transform.forward * z;
 
         cc.Move(move * speed * Time.deltaTime);
 
         if (Input.GetButton("Jump") && cc.isGrounded)
         {
             velocity.y = Mathf.Sqrt(jumpHeight * -1f * gravity);
         }
 
         velocity.y += gravity * Time.deltaTime;
 
         cc.Move(velocity * Time.deltaTime);
     }
 }
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