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Question by jbastien1929 · Dec 04, 2021 at 04:36 PM · gameobjectscriptableobjectgame development

How to make my selector print the name of the scriptableobject when the selector is over scriptableobject?

Im trying to make a character selection screen where you move the selector with the arrow keys over the player icon. The movement was easy and I was able to make the icon with a scriptableobject and they load inside a grid equally space apart. Im having a difficult time with making it so when the selector is over the icon/scriptable object it prints the icons name(to make sure it works)I used a prefab for the character icon

 [System.Serializable]
 [CreateAssetMenu(fileName = "New Character", menuName = "Character")]
 public class Character : ScriptableObject
 {
 
     public string characterName;
     public Sprite characterSprite;
     
 
 }

This is the code for the icon^

 public class GameCSS : MonoBehaviour
 {
     public List<Character> characters = new List<Character>();
 
     public GameObject charCellPrefab;
 
     
     void Start()
     {
         foreach (Character character in characters)
         {
             SpawnCharacterCell(character);
         }
     }
 
     private void SpawnCharacterCell(Character character)
     {
         GameObject charCell = Instantiate(charCellPrefab, transform);
 
         Image artwork = charCell.transform.Find("artwork").GetComponent<Image>();
         
         artwork.sprite = character.characterSprite;
     }
 }

Code for spawning icon in the grid^

 public class CursorDetection : MonoBehaviour
 {
     private GraphicRaycaster gr;
     private PointerEventData pointerEventData = new PointerEventData(null);
     // Start is called before the first frame update
     void Start()
     {
         gr = GetComponent<GraphicRaycaster>();
     }
 
     // Update is called once per frame
     void Update()
     {
         pointerEventData.position = Camera.main.WorldToScreenPoint(transform.position);
         List<RaycastResult> results = new List<RaycastResult>();
         gr.Raycast(pointerEventData, results);
 
         //For every result returned, output the name of the GameObject on the Canvas hit by the Ray
         if (results.Count > 0)
         {
             print(results[0].gameObject.name);
         }
         
     }
 }

Code for selector detecting icon^

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