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Question by WluMih · Aug 06, 2019 at 01:42 PM · camera-movementcamera follow

Problem with movement of camer

Code: using System.Collections; using UnityEngine;

public class kamera : MonoBehaviour { public Transform sphere;

 void Update()
 {
     Rigidbody rigidbody = sphere.GetComponent<Rigidbody>();

     Vector3 vector = new Vector3(0, 6f, -10f);
     float velocity =  rigidbody.velocity.sqrMagnitude;
     vector = vector * (1f*velocity/50f);

     Vector3 newPosition = sphere.position + vector;

     transform.position = Vector3.Lerp(transform.position, newPosition, Time.deltaTime*2f);
     transform.LookAt(sphere);
 }

}

Issue: https://youtu.be/-2Efa264Ubw I want to camer to not move in to a ball and went the ball accelerates, camer go futher from it

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