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Question by Khena_B · May 13, 2017 at 11:49 PM · physics2doverlaplayermaskprivate

LayerMask help

Hey,

I need to specify a LayerMask for Physics2D.OverlapPoint but i don't want to set it in the inspector, is there a way to just type in the layer instead?

Something like:

 Physics2D.OverlapPoint(transform.position, "MyLayer")
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Answer by Khena_B · May 14, 2017 at 12:02 AM

I managed to make it work by doing something like this:

 //myLayer is number 4 in the layers list.
 LayerMask myLayer = (1<<4);
 Physics2D.OverlapPoint(transform.position, myLayer)


Let me know if there is a simpler/better solution.

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Answer by Patrick2607 · May 13, 2017 at 11:56 PM

You can use LayerMask.NameToLayer for that:

 Physics2D.OverlapPoint(transform.position, LayerMask.NameToLayer("MyLayer"));

The second parameter of OverlapPoint must be an integer. NameToLayer converts the name of the layer to the corresponding integer.

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avatar image Khena_B · May 13, 2017 at 11:58 PM 0
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I tried that already and it doesn't work, it always returns true.

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