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Question by RaulG · Feb 27, 2015 at 11:01 PM · lookatphysics.overlapsphere

Trying to get an object to "LookAt" the first collided object(Physics.OverlapSphere)

     void RightRocketCheck() 
     {
         Collider[] cols = Physics.OverlapSphere (rightRocket.transform.position, 0.5f);
         foreach (Collider col in cols) 
         {
             
             rightRocket.transform.LookAt(col.transform.position);
             rightRocket.transform.position += new Vector3(0.0f,speed * Time.deltaTime, 0.0f);
 
 
             if(col.tag == "Enemy")
             {
                 Destroy(col.gameObject);
             }
         }
 
     }


Trying to get the RightRocket to LookAt the first Collider hit. Any idea how?

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avatar image hexagonius · Feb 28, 2015 at 09:37 AM 0
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If the problem is that you really only want to look at the first one found do

 if (cols.Length > 0)
  rightRocket.transform.LookAt(cols[0].transform.position);

Otherwise please specify your problem a bit more

avatar image RaulG · Feb 28, 2015 at 03:55 PM 0
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I'll try that and see how that works.

Hmmm didn't seem to work. Gonna try to debug a bit.

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