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Question by Lugia · Apr 07, 2014 at 04:29 AM · layermaskphysics.overlapsphere

How to use Physics.OverlapSphere with layer mask?

I faced some troubles about Physics.OverlapSphere(). I want my Physics.OverlapSphere() only detect the gameobject in the particular layer mask, if not it will detect everything including those gameobject that don't have rigidbody or collider.

I know can use layermask to fix this, but why it didn't detect the object I want?? here is the code...

neighbourObject = Physics.OverlapSphere(transform.position, sightRadius, 5);

ps: currently learning flocking, want to detect the neighbour around the boid, but failed...

please help and thank you.

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avatar image Lo0NuhtiK · Apr 07, 2014 at 04:58 AM 0
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Why not just use a Layer$$anonymous$$ask anyway and set it the way you want it in the inspector?

eg :

 public Layer$$anonymous$$ask mask ;
 
 public Collider[] cols ;
 
 public float radius ;
 
 void Whatever()
 {
     cols = Physics.OverlapSphere(transform.position, radius, mask) ;
 }

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Answer by wijesijp · Apr 07, 2014 at 06:53 AM

I think the problem is the layer mask;

 int layerId = 8;
 int layerMask = 1 << layerId;
 Collider[] colArr = Physics.OverlapSphere(transform.position, radius, ayerMask) ;

If you are using this for flocking overlap sphere may not be such a good idea if you are using it all the time. It is a costly operation.

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