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Question by EtherealFog · Jun 29, 2015 at 09:56 AM · unity 5physics2djointwheel

WheelJoint2D: using motor and allowing free spin

I am trying to make a simple 2d game consisting of controlling a 2d motorbike on platforms. I have WheelJoint2Ds set up for the wheels, and I want to use the motor function of the WheelJoint2D to power the back wheel and make the bike move.

The problem is that I want to be able to power the wheel but them 'release' the motor so that it no longer controls wheel speed. At a motor speed of 0, the motor effectively acts as a brake, not allowing the wheel to move. This means it won't roll down hills or coast realistically.

I was wondering if there is a way to 'release' the motor so that the wheel will act similarly to a WheelJoint2D without 'use motor' checked while still being able to apply power to the wheel.

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avatar image justasmig · Dec 15, 2015 at 03:39 PM 0
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Hey! I have the same problem. I just wanted to ask, did you solved this problem?

avatar image EtherealFog · Dec 15, 2015 at 10:50 PM 0
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To be honest I don't remember exactly what I did. I think I used a kind of junky manual speed adjustment in the script. It wasn't great, but it was enough for what I was doing at the time.

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