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Question by Tbage · Aug 11, 2017 at 04:02 PM · gametimephysics2dtimercoroutines

C# How to have a scripted if statement last x amount of seconds

So we are making a game, and we have this code

         if (collider.gameObject.name == "GravPill")
             Physics2D.gravity = new Vector3 (0,-0.5F,0);
             rb.velocity = new Vector3(0,-10,0);
             StartCoroutine (ExecuteAfterTime(10));

The Coroutine is this:

     IEnumerator ExecuteAfterTime(float time){
         yield return new WaitForSeconds(time);
             Physics2D.gravity = new Vector3 (0,10F,0);
     }

Basically, we want our ball to lose gravity (Done) and revert back to the original after x seconds once a pill has been eaten (we have the pill set up, everything works except the effect (gravity being changed) lasting x seconds. it just carries on, infinitely through scenes.

I understand the code below is of poor quality, but we are learning, and for now we are happy the majority works. Thank you in advance

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Answer by SeuDigao · Aug 11, 2017 at 05:17 PM

Try this:


     IEnumerator ExecuteAfterTime(float time){
         Physics2D.gravity = new Vector3 (0,-0.5F,0);
         yield return new WaitForSeconds(time);
         Physics2D.gravity = new Vector3 (0,10F,0);
     }

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