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Question by Riktova · Apr 09, 2020 at 09:01 PM · rigidbodyvelocityspeedx-axis

How Do I Increase the ForwardForce of the player over time? using rigid body

Hello, I am trying to increase the forward force of the player when a milestone is set, that each time the x- axis is increased the more forward force the player will receive. I have also a score that shows how far the player is on the X-axis.

using UnityEngine;

public class PlayerMovement : MonoBehaviour { public Rigidbody rb;

 public float forwardForce = 2000f;
 public float slidewaysForce = 500f;
 public float upwardForce = 10f;



 // Update is called once per frame
 void FixedUpdate()
 {
     rb.AddForce(0, 0, forwardForce * Time.deltaTime);
     
     if (Input.GetKey("d"))
     {
         rb.AddForce(slidewaysForce * Time.deltaTime, 0, 0, ForceMode.VelocityChange);

     }
     if (Input.GetKey("a"))
     {
         rb.AddForce (-slidewaysForce * Time.deltaTime, 0, 0, ForceMode.VelocityChange);
     }
     if (Input.GetKey("w"))
     {
         rb.AddForce (0, upwardForce * Time.deltaTime, 0, ForceMode.VelocityChange);
     }
     if (Input.GetKey("s"))
     {
         rb.AddForce(0, -upwardForce * Time.deltaTime, 0, ForceMode.VelocityChange);
     }
         
     if (rb.position.y < -1f)
     {
         FindObjectOfType<GamerManager>().EndGame();
     }
         
 }

}

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avatar image JxWolfe · Apr 09, 2020 at 10:15 PM 0
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so you want exponential growth?

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Answer by JxWolfe · Apr 09, 2020 at 10:18 PM

 void Update(){
     if(gameObject.transform.position.x > milestone)
     {
           forwardForce+=10;
           milestone += milestoneIncremtDistance;
      }
  }

Long story short, this increases your forward force, every time you travel 1 milestoneIncremtDistance.

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Answer by logicandchaos · Apr 10, 2020 at 12:21 AM

you can use GetKeyDown instead, you may have to decrease the force and or add more drag to the rigidbody

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