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Question by Antonc13 · Nov 15, 2019 at 12:52 AM · animationscripting problemspeed

Need help coding animation controller for my 3d player.

Hello people of unity, in my game I have a player who moves around on a top down 3d plane(X axis and Z axis). He has a animation controller with this in it:

 void FixedUpdate()
 {
     pointPos();

     var x = Mathf.Abs(Input.GetAxis("Horizontal"));
     var y = Mathf.Abs(Input.GetAxis("Vertical"));
     Animation(x, y);
 }

 void Animation(float x, float y)
 {
     if (speed > 0)
     {
             anim.SetFloat("XSpeed", x);
             anim.SetFloat("ZSpeed", y);
     }
     else
     {
         anim.SetFloat("XSpeed", 0);
         anim.SetFloat("ZSpeed", 0);
     }
 }

 void pointPos()
 {
     if (Camera.main.gameObject.GetComponent<UIHandler>().inMenu == false)
     {
         if (isRunning == true)
         {
             point.transform.position = new Vector3(transform.position.x + Input.GetAxis("Horizontal"), 0, transform.position.z + Input.GetAxis("Vertical"));
         }
         else
         {
             if (Input.GetKeyUp(KeyCode.A))
             {
                 point.transform.position = new Vector3(transform.position.x - 2, 0, point.transform.position.z);
             }
             if (Input.GetKeyUp(KeyCode.W))
             {
                 point.transform.position = new Vector3(point.transform.position.x, 0, transform.position.z + 2);
             }
             if (Input.GetKeyUp(KeyCode.S))
             {
                 point.transform.position = new Vector3(point.transform.position.x, 0, transform.position.z - 2);
             }
             if (Input.GetKeyUp(KeyCode.D))
             {
                 point.transform.position = new Vector3(transform.position.x + 2, 0, transform.position.z);
             }
         }
     }
 }

The animations play at normal speedwhen im only engaging with one of the axis for example pressing A but when I engage both exmp... A and D the animations play's twice as fast. Ive been trying to figure it out for a few days now so any help would be great. Thanks.

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Best Answer

Answer by lgarczyn · Nov 16, 2019 at 05:31 AM

This is likely a problem in your blendtree. You can however fix it just by changing these lines:

 anim.SetFloat("XSpeed", x);
 anim.SetFloat("ZSpeed", y);

To

 anim.SetFloat("XSpeed", new Vector3(x, y).magnitude);

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