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MrDyrektor · Apr 06, 2017 at 03:07 PM ·
renderinggraphicsissuerenderqueuecombined mesh
Problem with rendering?
Hello, I have one problem. I have serveral objects on my scene, which I combine to one bigger mesh. When they're not combined, everything is OK, but when I combine them, something is going wrong in rendering of them. Objects which are physically behind other objects, are rendered as in front of them. Setting renderQueue in shader or mesh renderer didn't give anything. Any ideas?
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