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Question by DaylenRobbins1 · Oct 31, 2017 at 05:18 PM · computer

Can someone help me with the Eof error thing? dfggdfgfhh

Near the bottom it says else {. I get an error and when i look at the Jimmy Vegas video his is correct and mine is wrong.

import UnityEngine.UI;

var TextBoxOnCheck : int = 0; var MessageBox : GameObject; var TextBox : GameObject; var TextMessage : String; var QuestBox : GameObject; var QuestText : GameObject; var QuestName : String;

function OnMouseDown () { if (TextBoxOnCheck == 0) TextBoxOnCheck = 1; MessageBox.SetActive(true); TextBox.GetComponet.().text = TextMessage; QuestName = "Active Quest: 'Recover The Loot'"; QuestText.GetComponent.().text = QuestName; }

     else {
         TextBoxOnCheck = 0;
         MessageBox.SetActive(false);
         TextMessage = "Villager: Get going then!";
     }

}

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avatar image aurelioprovedo · Oct 31, 2017 at 05:33 PM 0
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Excuse me, what? Who is Jimmy Vegas? What video? "dfggdfgfhh"...?

And please fix the code formatting.

You can read my answer below, but please be more polite next time you ask other people for help.

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Answer by aurelioprovedo · Oct 31, 2017 at 05:36 PM

You are missing a "{" after the if statement. Try this:

 function OnMouseDown () 
 { 
     if (TextBoxOnCheck == 0) 
     {
         TextBoxOnCheck = 1; 
         MessageBox.SetActive(true); 
         TextBox.GetComponet.().text = TextMessage; 
         QuestName = "Active Quest: 'Recover The Loot'";
         QuestText.GetComponent.().text = QuestName; 
     }
     else 
     {
         TextBoxOnCheck = 0;
         MessageBox.SetActive(false);
         TextMessage = "Villager: Get going then!";
      }
 }
 

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