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Question by King_Kurl · Oct 03, 2016 at 03:38 AM · modelasset storemixamoanimatedsubmission

Asset Store Submission Question

Hello! I have a couple questions with regards to submitting assets to the asset store. Our team has been working on a package that we plan on releasing soon. Basically, the asset we are releasing is meant to provide users with an easy way to set up missions/quests which are made up of multiple objectives that the player would progress through. As you might assume the package is focused heavily on code, however, since we are also setting up a demo scene to showcase how it works, we have decided to also include 3d models. The main theme of the models will be world war two, and the mission we will be setting up will revolve around one the airborne operations that the United States engaged in during the D-day invasions.

So first, is there an issue with submitting a large package such as this one, besides the actual size limit, which is I believe 4gb?

And second, we currently have a 3d modeler, but lack an animator, and we need a couple of animated models to be able to showcase some of our work involving Ai, so is it against Unity's submission policy to include either an animated Mixamo model or any other animated model that is free and labeled for commercial use, if we were not the ones to create or animate it? It's not like we're charging for that model, it's simply included in the package to showcase some of our work.

Thank you.

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avatar image King_Kurl · Oct 04, 2016 at 06:14 PM 0
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Sorry to bump, but BU$$anonymous$$P

avatar image Cynikal ♦ · Oct 04, 2016 at 10:58 PM 0
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As long as any piece you are including does not require a paid license (Which $$anonymous$$ixamo does not anymore), I believe you can include it.

If you are showcasing a system, but are including a LARGE demo scene that looks "pretty", I would try to simplify it.

avatar image King_Kurl · Oct 10, 2016 at 04:43 PM 0
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Sorry I only just saw your reply now, I didn't think I was going to get an answer on this lol.

I see, the way I'm planning the demo scene is to be just large enough to showcase all code functionality as well as all included 3D models, while also remaining as simple as possible.

Now would you suggest I simply use capsules for the AI rather than an animated 3D model? Because our code does not revolve around AI behavior and logic, but I figured since we are including 3D models in the package, we might as well include an animated model for the AI.

Thank you for your help by the way!

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