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Question by FirePhenix · Dec 07, 2011 at 09:58 AM · inputiphonetouchdebug

Debug iPhone game without smartphone.

When I debug a game on the PC, unity does not recognize the touch with the mouse. I used the following script:

 function Update () {
     if (Input.touchCount > 0) {
         print(Input.touchCount);
     }
 }

How to make my touch to be recognized unity during the debugging on PC(without debug with smartphone)? P.S. Sorry for my English:)

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Answer by kayy · Dec 07, 2011 at 04:15 PM

One possible solution to this is to create an interface

 public interface InputController {
    void ProcessInput ();
 }


Then build two implementing classes TouchInputController and MouseInputController that handle their input device. If they share a lot of code you might consider using an abstract base class or some utility class. Within your app manager class' initialisation code put: private InputController inputController;

 void Awake () {
     if (Application.platform == RuntimePlatform.IPhonePlayer) {
         inputController = new TouchInputController ();
     } else {
         inputController = new MouseInputController ();
     }
 }

 void Update () {
     inputController.ProcessInput ();
 }
 
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avatar image FirePhenix · Dec 07, 2011 at 06:37 PM 0
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Thank you.

avatar image kayy · Dec 07, 2011 at 06:48 PM 0
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You are welcome. If it helped you don't forget to upvote for me to get rich ;-)

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