Scene Changing changes speed of objects
I have a functioning main menu, escape menu and level 1. When I load the game initially, the background clouds on the main menu move fine at a very slow speed. I start the level and then I return to the main menu through the escape menu, and the clouds move incredibly slow, practically crawling across the scene. The timeScale is set back to 1 and the float used for speed is the same. Any ideas?
Sounds like something wasn't removed from the original scene and is still influencing your clouds? Did you check the inspector to make sure everything's back to normal?
$$anonymous$$aybe you changing speed of clouds in level 1. Can you upload code which you used to switch scene?
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