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Question by vividlydraws · Jul 20, 2016 at 08:56 PM · orthographicperspectiveparallaxorthographic cameraperspective camera

Why is my parallax effect glitching out with my perspective camera?

https://i.gyazo.com/6a90b1e562343f99a7d06866d5551516.gif

I have a 2d game with a perspective camera. In the gif above, you can see that around the edges, objects are not rendering/glitching past others. I have seen answers for this, but the only solution seems to be switching to an orthographic camera and faking the parallax effect. I was just wondering if there was any way around this?

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avatar image tanoshimi · Sep 18, 2016 at 03:39 PM 0
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Can you post a shot of how your scene is set up? These objects are at different depths from the camera, right? And are they on the same sorting layer?

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Answer by shohan4556 · Sep 18, 2016 at 02:42 PM

Try this code Its perfectly works for me

 using UnityEngine;
 using System.Collections;
 
 public class BackgroundScroll : MonoBehaviour {
 
     public float moveSpeed;
     private float offset;
     private Material currentMat;
 
     // Use this for initialization
     void Start () {
         currentMat = GetComponent<Renderer>().material;
     }
     
     // Update is called once per frame
     void Update () {
         offset += moveSpeed * Time.deltaTime;
         offset = offset % 1.0f;
         currentMat.mainTextureOffset = new Vector2(0f, offset);
     }
 }
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