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Question by cristiang123 · Apr 16, 2018 at 11:55 AM · unity 5raycastclick objectsmonitorsmulti-display

Multiple Display Raycast problem

I've an issue with raycasting multi display. I have three displays (and cameras) on three different monitors, and i need to raycast all monitors for clicking different object. I use this script, but work only on One monitors, exactly which that i add first on cameras array. Other script works only on MainCamera. So i don't know how resolve.

Anybody can help please?

This is my code and a screen of Cameras.

Code:

[ DllImport("user32.dll") ]

 [return: MarshalAs(UnmanagedType.Bool)]

 private static extern bool GetCursorPos(out MousePosition lpMousePosition);

 [StructLayout(LayoutKind.Sequential)]
 public struct MousePosition
 {
     public int x;
     public int y;
 }
 private static int GetHoveredDisplay()
 {
     // Get the absolute mouse coordinates
     MousePosition mp;
     GetCursorPos(out mp);
     // Get the relative mouse coordinates
     Vector3 r = Display.RelativeMouseAt(new Vector3(mp.x, mp.y));
     // Use the z coordinate
     int displayIndex = (int)r.z;
     return displayIndex;
 }
 void Update()
 {
     RaycastHit hit;
     if (Input.GetMouseButtonDown(0))
     {
         int di = GetHoveredDisplay();
         instruction.text = di.ToString();
         Camera currentDisplayCamera = cameras[di];
         Ray ray = currentDisplayCamera.ScreenPointToRay(Input.mousePosition);
         Debug.Log(currentDisplayCamera);
      
         if (Physics.Raycast(ray, out hit))
         {
                 hit.transform.root.GetComponent<Animator>().speed = 0f;
                 GameObject ChildGameObject1 = hit.transform.GetChild(0).gameObject;
                 GameObject ChildGameObject2 = ChildGameObject1.transform.GetChild(0).gameObject;
                 ChildGameObject2.GetComponent<Animator>().SetBool("prova", true);
                 StartCoroutine(Activation(hit));
         }
     }
 }

This is a screen:

alt text

camera.png (60.6 kB)
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