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Question by Zaeran · Dec 22, 2017 at 08:32 AM · shadersdisplaysmulti-display

Display.displays length not updating

Hey folks,

I'm currently building something with multi-monitor support.

The app detects the correct number of displays on startup, but the number of displays doesn't change if I plug in or unplug a monitor while it's running. This is annoying, as if someone plugs in a second monitor while it's running, it should instantly show up on the second monitor as well.

Does anyone know if there's a way to force the Display class to update how many monitors are connected?

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avatar image piede828 · Jan 24, 2021 at 05:10 PM 0
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did you manage to find a solution to this?

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Answer by InteractiveScape · Jan 03, 2019 at 10:37 AM

We are having the same issue! Is there any solution to this?

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avatar image Zaeran · Apr 12, 2019 at 02:29 AM 0
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Afraid not. It's a problem with Unity's integration.

They'll need to upgrade their multi-monitor support

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Answer by stanbye · Mar 03, 2019 at 02:27 PM

hi do you have ever met that one of monitor can not interact in multi-monitor app ?

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