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Question by KuPAfoo · Jan 13, 2014 at 05:48 AM · collisionguiphotonclientmultiple instaces

[Photon] collider's owner's myphotonview?

 if(!myPhotonView.isMine && sword.gameObject.collider.GetInstanceID () == true)
                         GUI.TextArea (new Rect(200,200,200,100), "Player hit by your sword!");
             Debug.Log ("mySword " + collider.GetInstanceID());}

I might be missing something like "Public Transform sWord" in the declarations?

I'm trying to allow 1 specific player to see he hit another player with HIS sword so i can give him an on-hit score display GUI.

You know, "You hit player 'admin' X times!" debug almost shows it, but I can't send the GUI right :\ player should be aware, so his client can count and if he dealt majority of the damage, he should get the kill point.

any ideas?

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avatar image KuPAfoo · Jan 14, 2014 at 06:31 PM 0
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I'm beginning to think I need to compare the player name from the photonview's knowlege?

So in psuedo... OnCollision(Collision sword){ send(sword, this.photonnetwork.playername); }

OnCollision(Collision player){

}

yeah... see, i'm confused. When the player hits another player, the sword should recognize what player it hit, so I can compare who got the most hits on the hit player. This way, last hits don't win fights.

avatar image RootsMJ · Mar 31, 2014 at 12:28 PM 0
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I'm having a similar problem. When I shoot and kill a player (online) I want to display "player 1 killed player 2". I'm using Photon Networking. I need to somehow get a Photon player name from the hit collider and I have no idea how to.

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