World simulation for spacesim game.
Hello, could someone, please, suggest a good tutorial(or maybe personal experience) covering(partially or not) a creation of galaxy simmulation code for space sim game. Eventually, i'm interested in something that you could face in X-universe games (X - X3).
For instance, in X-games player could have a 100+ ai traders which are making their deals, findng a best prices and processing their own ai. In addition to that, there is a simulated galaxy with thousands of ships and living economy + ai can dp thing like fighting eachouther even if player cant see that.
I think there is some tricks to optimize this (direct approach is not that kind of thing, that CPU would appreciate for, i believe), so it would be nice to have some material about it.
Thanx for your time!
Answer by arjunxxxl · Jun 21, 2018 at 04:10 AM
@Leight I have made a video regarding simulating gravity in outer space. Take a look here : - Gravity Simulation
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