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Question by Reddevildragg · Jan 12, 2016 at 09:51 AM · physicssimulation

simulate a physics material bounce to find where it will land

Does anyone know of a way (either built in or not built in) that can calculate what objects a ball with the bounce physics material will hit into if all other objects except the ball are static and non movers.

Basically i want the ball to fire with random directional force but before the ball fires check if between the first 2/3 bounces it will hit a dead zone and if it will then to chose another random fire velocity (The object that does fire it can be in different locations so i cant just manually set dead zones).

i can send an invisible ball out and check if that ends up hitting an object or something but this is time consuming and would slow down the game play. ideally i would want to do raycasts or something that would caculate what objects it would bounce off of.

Thanks Tom

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