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Question by Juliken · Mar 19, 2019 at 11:10 AM · physics2djoints

Physics 2D and joints

Hello, I'm currently prototyping a 2D game but I have problems with my physic logic.

Let me explain the game. During a conversation, words will appear on the screen and the player's goal is to connect words between them to create a logical sequence.

alt text

Every word has "markers" (red dots) and I used them to connect the words. When the player connects 2 words, it connects the markers with the same type on each word. Every marker is connected to his word with spring joint so they cant move from the word and they slide around the word.

When I connect 2 words, it create an other spring joint between 2 markers so the markers get closer to each other and the words are pulled by the markers.

alt text

So what I want to do is a system that allow markers to slide properly around their word and when they are connected to an other marker, they both slide to the closest position of the other marker and it pull the word with it (2nd image). I used spring joint for everything but the result isn't exactly what I expected. Do you have any idea for doing this ?

Thanks in advance and sorry for my english.

wordconnected.jpg (83.8 kB)
wordconnected-03.jpg (86.6 kB)
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