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Question by SmituEmils · Apr 25, 2016 at 04:32 AM · rigidbody2dgravityphysics2d

Gravity speed slows down when increasing screen size

Hello guys! I'm working on 2D mobile game and my player is falling slower when i increase screen size in unity editor, also same thing happens on different sized phones - bigger phone screen size, slower falling speed. why is this happening?

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Answer by toromano · Apr 25, 2016 at 01:00 PM

You need a screen independent gravity. Gravity doesn't change actually. what changes is the height when your screen gets taller. You need something like:

 float designScreenHeight = 960f; // design screen height. change this to your value
 void OnAwake()
 {
     Physics2D.gravity = new Vector2(0, -9.8.0f) * Screen.height / designScreenHeight;
 }

Hope that is helpful.

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avatar image SmituEmils · Apr 25, 2016 at 02:16 PM 0
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But where do i need to attach the code?

avatar image toromano SmituEmils · Apr 25, 2016 at 05:31 PM 0
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You can attach to any Gameobject.

avatar image SmituEmils toromano · Apr 25, 2016 at 05:43 PM 0
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ok, thanx!

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