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Question by Chaoseiro · Oct 13, 2014 at 04:56 AM · physics2dridigbody

2D Roly-Poly

Hey guys, so, my question is really simple (and I'm kind of ashamed of having to ask this but...)...

I'm trying to make a 2D roly-poly (the toy) object for my scene. I've tried some approaches, with the most recent one using a multitude of rigidbodies and joints to try to achieve this effect, but it's not working like the toy, that wobbles for some time before stopping...

I searched google for any hint, including searching how to achieve this using box2D, but if someone did that, he/she didn't share how to do this :P (or I just didn't find :X)

Here's my current set-up:

current roly-poly setup

It has 3 objects:

  • The base, that has a CicleCollider2D and is responsible for the rotation that translates/rotates the

  • Haste, that has a BoxCollider2D, and is connected to the Base with a SliderJoint2D and the

  • Object, that will have the sprite, have a BoxCollider2D that is connected to the Haste by a DistanceJoint2D

So, the problem is that, one, I find this setup just too complex, considering more objects in a mobile platform and, two, this setup does not allow me to effectively do the wobbling effect...

I hope someone has already done this in unity and can at least guide me to the right set-up...

Thanks!

currentsetup.png (5.3 kB)
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avatar image sinhnv2902 · Feb 15, 2017 at 02:03 PM 0
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Hi Chaoseiro, You've done it? You can share for me. Thanks you!

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