Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 12 Next capture
2021 2022 2023
1 capture
12 Jun 22 - 12 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by TyeKay · Apr 11, 2019 at 09:00 PM · rotationmovementinputrigidbody2d

How can i edit this code to rotate my player to fixed angles when a key (or a combo of keys) is pressed?

using System.Collections; using System.Collections.Generic; using UnityEngine;

public class Player : MonoBehaviour { public float speed;

 private Rigidbody2D rb;
 private Vector2 moveVelocity;
 private float lookleft;
 public KeyCode A;

 // Start is called before the first frame update
 void Start()
 {
     rb = GetComponent<Rigidbody2D>();

 }

 // Update is called once per frame
 void Update()
 {
     Vector2 moveInput = new Vector2(Input.GetAxisRaw("Horizontal"), Input.GetAxisRaw("Vertical"));
     moveVelocity = moveInput.normalized * speed;

     if (Input.GetKeyDown(KeyCode A) = lookleft)
     {
        
     }
 }

 void FixedUpdate()
 {

 rb.MoveRotation(rb.rotation + Time.fixedDeltaTime);

} ,using System.Collections; using System.Collections.Generic; using UnityEngine;

public class Player : MonoBehaviour { public float speed;

 private Rigidbody2D rb;
 private Vector2 moveVelocity;
 private float lookleft;
 public KeyCode A;

 // Start is called before the first frame update
 void Start()
 {
     rb = GetComponent<Rigidbody2D>();

 }

 // Update is called once per frame
 void Update()
 {
     Vector2 moveInput = new Vector2(Input.GetAxisRaw("Horizontal"), Input.GetAxisRaw("Vertical"));
     moveVelocity = moveInput.normalized * speed;

     if (Input.GetKeyDown(KeyCode A) = lookleft)
     {
        
     }
 }

 void FixedUpdate()
 {

 rb.MoveRotation(rb.rotation + Time.fixedDeltaTime);

}

Comment
Add comment · Show 1
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image TyeKay · Apr 10, 2019 at 11:54 PM 0
Share

Please note: Beginner learning and searched for tutorials and cant seem to find this anywhere!

1 Reply

· Add your reply
  • Sort: 
avatar image
0

Answer by highpockets · Apr 11, 2019 at 10:20 PM

Ok, get rid of the look left float. The code below will just pop to the rotations given, but you can smoothly turn via Quaternion.Slerp for example. If your idea is to use the rigidbody to rotate, AddTorque() will gradually spin around the axis specified in the vector (you want to turn left AddTorque(0,2,0) for example), but hitting an exact fixed amount will be hard.

 if (Input.GetKeyDown(KeyCode A) )
      {
         //look left
 transform.rotation = Quaternion.LookRotation(-transform.right, Vector3.up);
      }
 if (Input.GetKeyDown(KeyCode D) )
      {
         //look right
 transform.rotation = Quaternion.LookRotation(transform.right, Vector3.up);
      }
 if (Input.GetKeyDown(KeyCode S) )
      {
         //look back
 transform.rotation = Quaternion.LookRotation(-transform.forward, Vector3.up);
      }
Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

189 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

How can I make my character walk along the slope? 1 Answer

Shooting in direction of the character movement 2 Answers

How to limit rotation angle on a rigidbody2d ? 0 Answers

Help with translation and rotation on a rigid body 2D 0 Answers

Player Movement - Non Strafing Quaternion Method 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges