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Question by Kirk Hammett · Jul 09, 2010 at 06:13 AM · physicswheel-collider

I need help with wheelcolliders

I have created a cylinder and scaled it to look like a wheel, when I add wheelcollider to it, it never aligns with the orientation of the cylinder.

Why is this happening, is there a solution?

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Answer by spinaljack · Jul 09, 2010 at 09:50 AM

You don't add wheel colliders to wheel models, if the wheel model rotates it'll mess up the wheel colliders as they are actually just rays pointing down.

Create a body for the car and give it 4 children to store each wheel model and another 4 children to store 1 wheel collider each.

If you want the wheel models to rotate you can use transform.Rotate() on the wheel models based on the wheel collider rpm variable.

This is a good tutorial if the official unity one is a bit too long for you:

http://www.gotow.net/andrew/blog/?page_id=78

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avatar image svendkiloo · Mar 02, 2016 at 10:18 AM 0
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The link seems to be broken now. Link to the official tutorial (for Unity 5.3): http://docs.unity3d.com/$$anonymous$$anual/WheelColliderTutorial.html

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