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Question by CaptainAwesome · Jul 26, 2012 at 06:30 PM · carwheelscar tutorial

Alternate Physics - Car tutorial - How to avoid wheels going through ground? Help please

Hey guys,

I've been creating cars in 3dsmax but now it seems when I created my first real car, the wheels shoot underground. I'm using the wheel scripts and I think the problem has something to do with the suspension. I'm using a box collider, but I don't think that really has much to do with the problem.alt textalt text

Does anyone know a way to prevent the wheels from going underground when I play the scene?

Thanks

bugwheels1.jpg (240.2 kB)
bugwheels3.jpg (217.6 kB)
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Answer by thieum · Feb 05, 2013 at 03:16 PM

Hi,

for this scripts series you have to be careful with the meshes: they must be 1:1 in scale and correctly oriented: Y-up, Z-forward. You can eventually override your mesh settings with empty gameobject as parent. Really good scripts for simulating any vehicle, and even rigs ;°) Bye++

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Answer by VaibhavRocks · Jun 05, 2014 at 01:29 PM

Tweak wheel radius parameter... i hope it will resolve the problem

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