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Question by UniluckStudios · Oct 26, 2017 at 01:10 AM · 2dcollisioncollider2d2d-physicscollision2d

How to make a little wiggle room for the collision?

In my game, I have two objects: one that is just a cube, and one that is shaped so that the cube will fit into it. The problem is that when they collide, I want them to stick to each other but I want to make it so that if they were close to going together, they will go ahead and fit together instead of stopping about halfway through. Any suggestions? Sorry if this was hard to understand, I don't really know how to word it.

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Answer by Cuttlas-U · Oct 26, 2017 at 06:27 AM

hi; u can paint or show some screeen shots so i can help u better;

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avatar image UniluckStudios · Oct 29, 2017 at 01:52 AM 0
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Thank you for wanting to help and sorry for not answering soon, I figured it out

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