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Question by Kaustav_Brainium · May 15, 2019 at 08:07 AM · rigidbodywheelcolliderchild-to-gameobject

Parent Rigidbody with child Kinematic rigidbody acting weird

I have a car with wheel colliders and I want to open the doors and hood which are child of my main car on mouse down. My parent car has a Rigidbody and the child that I want to interact with has Rigidbody with Kinematic enabled. Without any outside force my car is acting weird and is constantly dancing around the ground.

Please Help!!!

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Answer by spinaljack · May 15, 2019 at 08:59 AM

Use this to make the door not collide with the car: https://docs.unity3d.com/ScriptReference/Physics.IgnoreCollision.html

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avatar image Kaustav_Brainium · May 15, 2019 at 09:13 AM 0
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I tried it with ignore layer collision, it is not working I am having the same issue

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