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Question by Jamalhaider92 · May 14, 2019 at 12:26 PM · rigidbodyforcechild-to-gameobject

How can Add force on a child gameobject having Rigidbody in parent gameObject?

I have a Player Gameobject on which i have a Rigidbody with help of which i am moving it ! I have a hand gameObject in its child and i want to press a key to add Torque force on that game object ! I tried to add Rigidbody to hand to but the whole gameoject started to go through to colliders due to Gravity of Parent GameObject and some other weired motions were accorring

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Answer by tormentoarmagedoom · May 14, 2019 at 03:27 PM

Hello.

As far as I know, and as Manual says:

"Force can be applied only to an active Rigidbody"

So if no rigidbody, no forces can be applied.

The question i make to you is, why want to add force? what you pretend to do? why not simple change its transform with a corutine?

Bye!

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avatar image Jamalhaider92 · May 15, 2019 at 08:34 AM 0
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@tormentoarmagedoom I want my Player to punch enemy with hand so without adding force on Hand how can player punch the opponent !

avatar image tormentoarmagedoom Jamalhaider92 · May 15, 2019 at 10:50 AM 0
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Then "simulate the impact".

$$anonymous$$ove the hand with transform.localposition

The hand must have a trigger collider.

The enemy must have a collider and rigidbody.

Detect the collision from a script attached to the hand or in each enemy using OnTriggerEnter()

When trigger collision is detected, apply the force directly to enemy rigidbidy by code.

Bye! :D

avatar image Jamalhaider92 · May 15, 2019 at 11:14 AM 0
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Got it Thank you !

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